MiniMax H3 Max AI Video Generator
Creation modes
One workspace, six ways to create
Start with a prompt, image, or reference video, then choose how to create or edit.

Text to Video
Create videos from text descriptions

Image to Video
Animate your images into videos

Text to Image
Create images from text descriptions

Image to Image
Transform your images with AI

Reference to Video
Generate videos guided by images, video, or audio

Video Editing
Edit an existing video with a text instruction
Showcase
What MiniMax H3 Max Can Render
Every clip and image below was generated from a single prompt on MiniMax H3 Max. Open any card to read the exact brief behind it and reuse it as your starting point.
Why MiniMax H3 Max is a different kind of video model
Built for directors, not for demo reels
Most AI video tools look impressive for four seconds and fall apart on the fifth. MiniMax H3 Max was trained around the things that actually break a shot: drifting faces, floating objects, cameras that wander, and sound that never matches the picture. Here are six ways that shows up when you are producing real work instead of watching a launch video.
Camera language it actually obeys
Ask for a slow dolly-in, a handheld follow, an orbit, or a crash zoom and H3 Max executes the move you named instead of improvising. Shot direction written like a shot list gets treated like a shot list, which means fewer regenerates to land the framing you had in mind.
Physics that feels filmed
Cloth falls with weight, liquids splash and settle, hair reacts to wind, and objects keep their mass when they are picked up or dropped. MiniMax H3 Max models motion closely enough that product shots and action beats read as footage rather than animation.
Characters that stay on model
Describe a subject once — face, wardrobe, palette, era — and the model keeps them recognizable across the whole clip and across new prompts that reuse the same brief. Series work, episodic content, and brand mascots stop needing a redirect every render.
Native audio in the same pass
Ambient sound, foley, and dialogue cues are generated alongside the picture, so footsteps land on the footsteps and rain sounds like the rain you see. No separate sound tool, no manual sync in the timeline.
Reference image to motion, faithfully
Upload a product photo, a character sheet, or a location still, and MiniMax H3 Max animates it while preserving the details that matter — logo placement, fabric texture, facial identity. Image-to-video output stays true to the source rather than re-imagining it.
Commercial rights on every paid render
Every clip generated on a paid plan ships with full commercial rights and no attribution requirement. Paid social, pre-roll, client deliverables, storefront video — publish wherever you need to without a licensing follow-up.
What creators are saying
From people shipping real work with MiniMax H3 Max
Tuesdays used to be four hours of pre-production for the week's reels. Now I write the shot list, render six takes in H3 Max, pick the best, and I'm cutting by noon. The shoot day just stopped existing.
Single dropped at midnight, visual was live by the afternoon. Three MiniMax H3 Max clips for verse, chorus, and bridge, then an hour in the editor. I used to wait three weeks on a director for this.
I stopped bringing decks of stills to client meetings. Now it's a moving treatment out of H3 Max with the camera moves and sound direction already in there. 'Maybe' turned into approvals before we discussed budget.
My phone could never nail the closing plate shot. MiniMax H3 Max gives me three angles of the finished dish, steam and all, and I drop in the best one. Watch-through on the back half went up about thirty percent.
Whole afternoons used to disappear into stock sites hunting for B-roll that almost fit. Now I describe the shot, get a few versions back, and every minute of my essays finally has a visual.
Teaser content meant booking a studio for half a day. With MiniMax H3 Max I feed in one product photo and a short brief and get the fabric moving, the model walking, the lighting right. No more studio days for teasers.
For our launch trailer I rendered cinematic shots in H3 Max that matched the in-game art, cut them against real capture, and shipped. No outside studio, no five-figure trailer budget, and it hit harder than the one we paid for.
Concept animations for thirty course units in a single week. Before MiniMax H3 Max I was either paying a freelancer per video or skipping cutaways altogether. Now they're in every lesson and completion rates moved up.
There was a scene I couldn't film — an eighteenth-century figure walking the street I was standing on. H3 Max rendered the historical version, I cut between past and present, and that sequence carries the whole second act.
One stylized vignette a day, same character, new scene. MiniMax H3 Max keeps the look steady across thirty episodes without me re-explaining it every time. The part-time animator line item is gone.
Pitching a short. I built five scenes into a mood reel and pre-vis package, sent it to two producers on Friday night, and had call-backs from both by Monday. Motion sells a scene in a way stills never did.
A/B testing creative used to mean a shoot per variant. Now I generate twelve opening hooks in one MiniMax H3 Max session, push them into the ad account, and let the data choose. Cold-traffic CPA dropped enough that I moved production budget into spend.
Common questions
Everything people ask about MiniMax H3 Max in the first five minutes